Dev Log 2: Paper Prototyping and Starting Development

1/17/23

In this week of the project's development we made some basic paper prototypes for our game. Overall, we felt that it was a good experience, and we got some useful feedback from the rest of the teams in the capstone. One thing that we learned was that it was especially important to have players understand every aspect of the game. Stuff that we had all conceptualized and made concrete in our heads was unknown to our players, and often caused confusion. The process of teaching the player in the actual game might be something we want to put more focus towards since our game will end up dealing with potentially confusing movement abilities.

Other reflections and notes can be found in our Prototyping Reflection Presentation.

With that out of the way, the last matter for this week was to start development of the digital development of Project Movement. We've chosen to use the Godot game engine since it seems to be versatile enough for our purposes (making a 2D platformer) and looks simple enough to use. We determined that an engine like Unity would be too bulky since Unity itself is many GB large, and each of its projects also include a lot of library code files. Godot build games for every main platform, so we are confident that it is a good choice.

We don't have much done yet, but hopefully there are great things to come.